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  1. Help-Coaches-Desk
  2. HELC-834

FIWARE.Request.Coach.CreatiFI.General Support #338 Virtual Characters: How to export models with textured images

    Details

    • Type: extRequest
    • Status: Closed
    • Priority: Major
    • Resolution: Done
    • Component/s: CreatiFI
    • Labels:
      None

      Description

      Hi,

      A user is asking us how to export models to be used with WebTundra. Here it
      is her report:

      "Our 3D modelers are dealing and struggling with how to export the models
      they have to use them with WebTundra.
      We would like to be able to have something like the example you provided:
      http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html

      But they can not figure out how to export the mapped textures if the
      character. And we are obtaining character with dark areas (because we
      cannot load the image used to texture this areas):
      http://annacarreras.com/toonaville/vc/Guia.html

      They are using blender to create the exports.
      And they are following the instructions you provided as documentation:
      http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide

      Could you please expand and clarify the documentation for them?
      Do they need to install any plugin in Blender?
      Do they have to run any script for the export?

      They are expert and senior 3D animators but know nothing about gltf or glsl
      formats. They aren't able to export the characters properly."

      Thanks in advance.
      Kr, Xavier Carol.

      _______________________________________________
      Fiware-creatifi-coaching mailing list
      Fiware-creatifi-coaching@lists.fi-ware.org
      https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching

      [Created via e-mail received from: Xavier Carol Rossell <xavier.carol@i2cat.net>]

      1. guia_0010.png
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      2. guia_0015.png
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        Issue Links

          Activity

          Hide
          fw.ext.user FW External User added a comment -

          Hi,

          Following with this issue, here you can find the reply from the user:

          "We are using the addon for Blender to export our models. You can see the
          current state at: http://annacarreras.com/toonaville/vc/Guia.html.
          We have the textures at the same folder of the json model.

          You can find the code at:
          https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0
          Inside the VC folder you will find the Guia.html page and the model inside
          the models folder.

          Tha problem is that some textures doesn't render well.
          The model normlas are ok because if we use:
          var material = new THREE.MeshNormalMaterial( materials );
          the browser renders all the surfaces.

          We are using:
          var material = new THREE.MeshFaceMaterial( materials );
          model = new THREE.SkinnedMesh( geometry, material );
          If we use:
          enableSkinning(model);
          All the model disapears.

          Currently the textures that were created using a UV modificator are
          correctly rendered (the character arms and legs).
          On the other hand the textures that uses an Unwrap modificator (body and
          helmet) are not rendering well or even they become transparent and disapear.

          Could you please help us. We are attaching also images to show you how the
          character should look like."

          Thanks in advance.
          Xavier Carol.

          2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>:

          > Hi,
          >
          > A user is asking us how to export models to be used with WebTundra. Here
          > it is her report:
          >
          > "Our 3D modelers are dealing and struggling with how to export the models
          > they have to use them with WebTundra.
          > We would like to be able to have something like the example you provided:
          > http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html
          >
          > But they can not figure out how to export the mapped textures if the
          > character. And we are obtaining character with dark areas (because we
          > cannot load the image used to texture this areas):
          > http://annacarreras.com/toonaville/vc/Guia.html
          >
          > They are using blender to create the exports.
          > And they are following the instructions you provided as documentation:
          >
          > http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide
          >
          > Could you please expand and clarify the documentation for them?
          > Do they need to install any plugin in Blender?
          > Do they have to run any script for the export?
          >
          > They are expert and senior 3D animators but know nothing about gltf or
          > glsl formats. They aren't able to export the characters properly."
          >
          > Thanks in advance.
          > Kr, Xavier Carol.
          >

          _______________________________________________
          Fiware-creatifi-coaching mailing list
          Fiware-creatifi-coaching@lists.fi-ware.org
          https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching

          Show
          fw.ext.user FW External User added a comment - Hi, Following with this issue, here you can find the reply from the user: "We are using the addon for Blender to export our models. You can see the current state at: http://annacarreras.com/toonaville/vc/Guia.html . We have the textures at the same folder of the json model. You can find the code at: https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0 Inside the VC folder you will find the Guia.html page and the model inside the models folder. Tha problem is that some textures doesn't render well. The model normlas are ok because if we use: var material = new THREE.MeshNormalMaterial( materials ); the browser renders all the surfaces. We are using: var material = new THREE.MeshFaceMaterial( materials ); model = new THREE.SkinnedMesh( geometry, material ); If we use: enableSkinning(model); All the model disapears. Currently the textures that were created using a UV modificator are correctly rendered (the character arms and legs). On the other hand the textures that uses an Unwrap modificator (body and helmet) are not rendering well or even they become transparent and disapear. Could you please help us. We are attaching also images to show you how the character should look like." Thanks in advance. Xavier Carol. 2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>: > Hi, > > A user is asking us how to export models to be used with WebTundra. Here > it is her report: > > "Our 3D modelers are dealing and struggling with how to export the models > they have to use them with WebTundra. > We would like to be able to have something like the example you provided: > http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html > > But they can not figure out how to export the mapped textures if the > character. And we are obtaining character with dark areas (because we > cannot load the image used to texture this areas): > http://annacarreras.com/toonaville/vc/Guia.html > > They are using blender to create the exports. > And they are following the instructions you provided as documentation: > > http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide > > Could you please expand and clarify the documentation for them? > Do they need to install any plugin in Blender? > Do they have to run any script for the export? > > They are expert and senior 3D animators but know nothing about gltf or > glsl formats. They aren't able to export the characters properly." > > Thanks in advance. > Kr, Xavier Carol. > _______________________________________________ Fiware-creatifi-coaching mailing list Fiware-creatifi-coaching@lists.fi-ware.org https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching
          Hide
          fw.ext.user FW External User added a comment -

          Here there are the attached images.

          Kr,
          Xavier Carol.

          2015-07-07 10:48 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>:

          > Hi,
          >
          > Following with this issue, here you can find the reply from the user:
          >
          > "We are using the addon for Blender to export our models. You can see the
          > current state at: http://annacarreras.com/toonaville/vc/Guia.html.
          > We have the textures at the same folder of the json model.
          >
          > You can find the code at:
          > https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0
          > Inside the VC folder you will find the Guia.html page and the model inside
          > the models folder.
          >
          > Tha problem is that some textures doesn't render well.
          > The model normlas are ok because if we use:
          > var material = new THREE.MeshNormalMaterial( materials );
          > the browser renders all the surfaces.
          >
          > We are using:
          > var material = new THREE.MeshFaceMaterial( materials );
          > model = new THREE.SkinnedMesh( geometry, material );
          > If we use:
          > enableSkinning(model);
          > All the model disapears.
          >
          > Currently the textures that were created using a UV modificator are
          > correctly rendered (the character arms and legs).
          > On the other hand the textures that uses an Unwrap modificator (body and
          > helmet) are not rendering well or even they become transparent and disapear.
          >
          > Could you please help us. We are attaching also images to show you how the
          > character should look like."
          >
          > Thanks in advance.
          > Xavier Carol.
          >
          >
          > 2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>:
          >
          >> Hi,
          >>
          >> A user is asking us how to export models to be used with WebTundra. Here
          >> it is her report:
          >>
          >> "Our 3D modelers are dealing and struggling with how to export the models
          >> they have to use them with WebTundra.
          >> We would like to be able to have something like the example you provided:
          >>
          >> http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html
          >>
          >> But they can not figure out how to export the mapped textures if the
          >> character. And we are obtaining character with dark areas (because we
          >> cannot load the image used to texture this areas):
          >> http://annacarreras.com/toonaville/vc/Guia.html
          >>
          >> They are using blender to create the exports.
          >> And they are following the instructions you provided as documentation:
          >>
          >> http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide
          >>
          >> Could you please expand and clarify the documentation for them?
          >> Do they need to install any plugin in Blender?
          >> Do they have to run any script for the export?
          >>
          >> They are expert and senior 3D animators but know nothing about gltf or
          >> glsl formats. They aren't able to export the characters properly."
          >>
          >> Thanks in advance.
          >> Kr, Xavier Carol.
          >>
          >
          >

          _______________________________________________
          Fiware-creatifi-coaching mailing list
          Fiware-creatifi-coaching@lists.fi-ware.org
          https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching

          Show
          fw.ext.user FW External User added a comment - Here there are the attached images. Kr, Xavier Carol. 2015-07-07 10:48 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>: > Hi, > > Following with this issue, here you can find the reply from the user: > > "We are using the addon for Blender to export our models. You can see the > current state at: http://annacarreras.com/toonaville/vc/Guia.html . > We have the textures at the same folder of the json model. > > You can find the code at: > https://www.dropbox.com/s/clednaxsfwzt20l/vc.zip?dl=0 > Inside the VC folder you will find the Guia.html page and the model inside > the models folder. > > Tha problem is that some textures doesn't render well. > The model normlas are ok because if we use: > var material = new THREE.MeshNormalMaterial( materials ); > the browser renders all the surfaces. > > We are using: > var material = new THREE.MeshFaceMaterial( materials ); > model = new THREE.SkinnedMesh( geometry, material ); > If we use: > enableSkinning(model); > All the model disapears. > > Currently the textures that were created using a UV modificator are > correctly rendered (the character arms and legs). > On the other hand the textures that uses an Unwrap modificator (body and > helmet) are not rendering well or even they become transparent and disapear. > > Could you please help us. We are attaching also images to show you how the > character should look like." > > Thanks in advance. > Xavier Carol. > > > 2015-06-29 15:08 GMT+02:00 Xavier Carol Rossell <xavier.carol@i2cat.net>: > >> Hi, >> >> A user is asking us how to export models to be used with WebTundra. Here >> it is her report: >> >> "Our 3D modelers are dealing and struggling with how to export the models >> they have to use them with WebTundra. >> We would like to be able to have something like the example you provided: >> >> http://www.annacarreras.com/toonaville/pato/examples/gltf/example-gltf.html >> >> But they can not figure out how to export the mapped textures if the >> character. And we are obtaining character with dark areas (because we >> cannot load the image used to texture this areas): >> http://annacarreras.com/toonaville/vc/Guia.html >> >> They are using blender to create the exports. >> And they are following the instructions you provided as documentation: >> >> http://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide >> >> Could you please expand and clarify the documentation for them? >> Do they need to install any plugin in Blender? >> Do they have to run any script for the export? >> >> They are expert and senior 3D animators but know nothing about gltf or >> glsl formats. They aren't able to export the characters properly." >> >> Thanks in advance. >> Kr, Xavier Carol. >> > > _______________________________________________ Fiware-creatifi-coaching mailing list Fiware-creatifi-coaching@lists.fi-ware.org https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching

            People

            • Assignee:
              leandroguillen Leandro Guillén
              Reporter:
              fw.ext.user FW External User
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              1 Start watching this issue

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              • Created:
                Updated:
                Resolved: