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  1. Help-Coaches-Desk
  2. HELC-801

FIWARE.Request.Coach.CreatiFI.General Support #318: WebTundraGFX problem lighting textures

    Details

    • Type: extRequest
    • Status: Closed
    • Priority: Major
    • Resolution: Done
    • Component/s: CreatiFI
    • Labels:
      None

      Description

      Hi,

      A user is having problemas with WebTundraGFX. Here it is her report:

      "We are using the WebTundraGFX example to load a 3D static model.
      Everything works fine, we can use the mouse controls to zoom, rotate and
      move the character.
      We can even change, by code the lights of the 3D environment and camera
      position.
      However the character is not well iluminated. There are some parts that
      appear dark black.
      We've tested it with red, blue and white lights (see attached images) an it
      always apper some dark areas.
      Any suggestions on how to solve it? Why is this caused?"

      Thanks in advance.
      Kr, Xavi Carol.

      _______________________________________________
      Fiware-creatifi-coaching mailing list
      Fiware-creatifi-coaching@lists.fi-ware.org
      https://lists.fi-ware.org/listinfo/fiware-creatifi-coaching

      [Created via e-mail received from: Xavier Carol Rossell <xavier.carol@i2cat.net>]

        Issue Links

          Activity

          Hide
          antont Toni Alatalo added a comment -

          ah now i think i see what you mean, with the mouth and the colour on the top of the head.

          did you try applying the uv unwrap modifier or doing the texturing otherwise for that area, given that seems to be the problem?

          i think is also a good idea to test with latest versions of three.js and the blender exporter. do you already know how to do that?

          Show
          antont Toni Alatalo added a comment - ah now i think i see what you mean, with the mouth and the colour on the top of the head. did you try applying the uv unwrap modifier or doing the texturing otherwise for that area, given that seems to be the problem? i think is also a good idea to test with latest versions of three.js and the blender exporter. do you already know how to do that?
          Hide
          antont Toni Alatalo added a comment -

          closed again as there's been no response and in the previous version of the OPs code the rendering did work correctly as the screenshot shows.

          Show
          antont Toni Alatalo added a comment - closed again as there's been no response and in the previous version of the OPs code the rendering did work correctly as the screenshot shows.
          Hide
          antont Toni Alatalo added a comment -

          I also tested locally from your zip in dropbox and the model shows correctly.

          Also, tested that enableSkinning() for it and it didn't disappear – perhaps your skinning is ok afterall (assuming the model is skinned).

          On what system are you having the problems? Does it show the examples fine?

          I'm on a Late 2013 Macbook Pro with Intel HD4000 with a bit old Chrome (Version 44.0.2403.125 (64-bit)).

          Show
          antont Toni Alatalo added a comment - I also tested locally from your zip in dropbox and the model shows correctly. Also, tested that enableSkinning() for it and it didn't disappear – perhaps your skinning is ok afterall (assuming the model is skinned). On what system are you having the problems? Does it show the examples fine? I'm on a Late 2013 Macbook Pro with Intel HD4000 with a bit old Chrome (Version 44.0.2403.125 (64-bit)).
          Hide
          antont Toni Alatalo added a comment -

          screenshot of how the model renders correctly on your test page.

          Show
          antont Toni Alatalo added a comment - screenshot of how the model renders correctly on your test page.
          Hide
          antont Toni Alatalo added a comment -

          ah so it shows correctly when it's static, but you get problems only when enable skinning.

          i verified now that your live html & the screenshot match.

          so that of course implies that the problem is with the skinning. your rig might not be suitable. Blender supports many rigging tools that are not supported by game engines. you can see the deer skeleton & skinning and the blends of the other animals we provide in https://github.com/realXtend/chesapeakebay/tree/master/objects/ for examples of what kind of rigs work.

          Show
          antont Toni Alatalo added a comment - ah so it shows correctly when it's static, but you get problems only when enable skinning. i verified now that your live html & the screenshot match. so that of course implies that the problem is with the skinning. your rig might not be suitable. Blender supports many rigging tools that are not supported by game engines. you can see the deer skeleton & skinning and the blends of the other animals we provide in https://github.com/realXtend/chesapeakebay/tree/master/objects/ for examples of what kind of rigs work.

            People

            • Assignee:
              silviocretti Silvio Cretti
              Reporter:
              fw.ext.user FW External User
            • Votes:
              0 Vote for this issue
              Watchers:
              3 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: